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Vue esprit 2014
Vue esprit 2014







vue esprit 2014

  • Variable light color based on distance to light: With LightTune.
  • Lights can affect specific objects only: With LightTune.
  • Enable diffuse and highlight on a per-light basis: With LightTune.
  • Adjustable light shadow density, negative lights.
  • Light gels with realistic projection modes.
  • Shadow and volumetric light optimization for dramatic increase in rendering speed.
  • Separate map option for background, IBL and global reflection map channels.
  • Advanced control over the indirect lighting engine.
  • Influence of specific lights can be ignored from the Radiosity solution: With LightTune.
  • Indirect lighting can be ignored on specific objects: With LightTune.
  • Easy GI single slider Global Illumination render quality setting.
  • NEW! Modulate the Sub-Surface Scattering depth using a function graph: With AdvancedGraph.
  • NEW! Sub-Surface Scattering depth parameter in the Material Editor.
  • Sub-Surface Scattering: Multiple Internal Scattering.
  • Photometric lighting produces physically plausible HDR outputs.
  • vue esprit 2014

    Ambient occlusion with user definable occlusion range.

    vue esprit 2014

    Radiosity engine optimized for: Indoor or infinite scenery.Fast in-depth computation of reciprocal object lighting for accurate indoor lighting.NEW! Photometric model optimizations for dramatic increase in rendering speed.Physically accurate Photometric sunlight model."NEW!" indicates a new feature based on a comparison with VUE Esprit 2014. Following is the complete feature list of VUE Esprit 2016.









    Vue esprit 2014