
Tasha’s Cauldron of Everything introduced the option Customizing Your Origin rules, which gave us the second version and allowing players to reassign the Aarakocra’s ability score increases, effectively making them a blank template with flight as their only racial trait. They were later reprinted in Explorer’s Guide to Wildemount without any changes. The original was published in the Elemental Evil Player’s Companion alongside genasi and goliaths, making the Aarakocra among the first non-core races to appear in 5th edition. There are effectively three versions of the Aarakocra. Portions of the materials used are property of Wizards of the Coast. RPGBOT is unofficial Fan Content permitted under the Fan Content Policy. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. We also won’t cover Unearthed Arcana content because it’s not finalized, and we can’t guarantee that it will be available to you in your games. We will not include 3rd-party content, including content from DMs Guild, in handbooks for official content because we can’t assume that your game will allow 3rd-party content or homebrew. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Aarakocra Classes (Customizable Origins and MMoM).It makes it difficult for enemies to approach you, but remember that it has an Action casting time and doesn’t do anything when you cast it except push creatures in the area when you cast it.

If you’re using the updated version of the Aarakocra published in Monsters of the Multiverse, you should understand how Gust of Wind works. Kill the monster regardless of CR solely because they can fly.
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To summarize: Aarakocra can fly directly above most of the monster manual and Most creatures in the monster manual lack a method to counter the simple issue of an enemy being 5 feet too high for the monster to attack them. Even in enclosed spaces like a dungeon, a high ceiling can easily put the flying creature well out of their enemies’ reach. The flyer can easily chase enemies around above ground and wear them down while safely well out of the defender’s range unless the defender can also fly.
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Armed with a ranged weapon and sufficient ammunition (or a good cantrip like Eldritch Blast), a flying humanoid can eventually kill anything that can’t find a way to get full cover. In many encounters, it’s a guaranteed win condition. Rearrange the ability increases, that’s a great starting point for nearly anyīefore we look at class options, I want to take a moment to explain exactly why flight is such a big deal. If you use the Customizing Your Origins optional rules to Increases, and racial flight is insanely powerful, especially at a whopping 50įt.

Dexterity and Wisdom is an excellent combination of ability score

You play an AarakocraĮither because you want to be a flying bird person or because you want flightĪt first level and don’t particularly care where it comes from.ĭespite this blandness, Aarakocra are extremely powerful for a variety ofīuilds. Mechanically, Aarakocra are frustratingly bland. They’re the first race banned from Adventurer’s League. They’re the first playable race with flight.

They’re the first playable race in 5e that could be considered anĪnthromorph (an animal person).
