

Being able to choose between the English, Japanese PlayStation Portable, or the original Super Famicom Japanese voice actors is also a nice touch. Star Ocean has a fantastic story and sets players up for a wonderful ride right out of the gate. Unlike most RPGs, where the hero starts off on an early fetch quest, Star Ocean throws a curveball. There is an epidemic that is turning people to stone, and it’s up to the game’s protagonist, Roddick, to climb a mountain and find an herb that is said to be able to cure this disease. Except upon reaching the top of the mountain, Roddick is greeted by two humans from space that warp down to his planet in a beam of light not unlike the kind seen in a Star Trek episode. These otherworldly beings tell the young hero and his friend Millie that there is no cure for this disease and that the Space Federation is quarantining the entire planet and the only option is to abandon their home world.įrom there the story opens and more characters are introduced. Three other characters join Roddick in his adventure automatically, and with only eight total spots on the roster and nine additional characters that can be recruited, it’s going to take more than one playthrough to see all the characters’ stories. The four additional characters that join offer little to the main story, whereas Roddick will routinely talk with Millie, Ronyx, and Ilia in additional story scenes. While not all the side characters get a detailed story, the ones present are decent. There is also a lack of a true arch nemesis in Star Ocean, though the game presents a well-placed faux ending before revealing the culminating area and giving a small introduction to the final villain. The Private Action option allows the party to wander the town and, if certain conditions are met, skits will occur with Roddick and certain characters.

Most of the time a character’s backstory will get fleshed out, but items, or skill books can be acquired as well. Depending on the Private Actions taken, among other factors, players can expect to see small changes to the ending scenes. There is a point system with each character, and Private Actions can raise or lower this hidden attribute, which has a lasting effect. The action combat system breaks characters into two groups: physical fighters and mages. Players directly control one character, while orders determine how the AI-controlled characters act in battles. Usually the AI rushes into the thick of battles, often getting pincered and beat down if the enemies are decently leveled. The mages hardly move, and cast spells at a slow rate. Millie, the default healer of the game has offensive spells, but never used them in battles, though she did a fine job of keeping her allies healed. A big annoyance in battles is getting struck by a status ailment such as Paralysis or Petrify.
BEST CHARACTERS IN STAR OCEAN FIRST DEPARTURE R FREE
A healer can cure the player character of these statuses, but if they are not available, the player needs to switch to a free party member and use an item to remedy the affliction. Roddick is enjoying the scenes in the Arena. Some characters share the same battle techs and spells, and the melee fighters can only have two techs equipped at a time.

Experimenting with the techs can result in the birth of new, advanced techs that add elemental damage or additional hits, but the best moves are those that can chain and stun the enemies while pushing them out of counterattack reach. Mages can slow down fights as well because each advanced spell stops the fight for a massive area effect attack. Spells can be toggled on or off, though some of the strongest can take thirty seconds to perform.
